[欧美]《巫妖王之怒》2008.8.17蓝帖续(原版)

2008-8-17 12:54 来源: 欧美资讯
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[欧美]《巫妖王之怒》2008.8.17蓝帖续(原版)

Death Knight unlocking and new servers (A small reminder never hurts)
To my understanding the bottom line is if you have a level 55 character on your account, you can create a Death Knight on any server.

You don't have to have a 55 on the server you want to make your shiny new Death Knight. There are some caveats to this, for example you can't make a Death Knight on a brand new realm. (Wouldn't make much sense for a server of level 10s to have level 55 DKs running amock and stepping on their head, I don't even want to imagine what Hillsbrad would be like....) (Source)

Death Knight Glyphs
We have been largely holding off on implementing Sigils for the Death Knight until their abilities and talents are completely finalized. Don't worry though, we will make sure there's a Sigil for all play styles (Source)

Chains of Ice
Chains of Ice is a physical slow with no diminishing returns that cannot be dispelled. Enjoy.

Death Knights retroactive itemization
There is no plan to retroactively itemize Death Knights. The Death Knight specific armor won't start popping up until you reach the icy peaks of Northrend.

Adding the ability for them to use items that currently exist isn't quite the same as retroactively itemizing Death Knight sets. There is no plan, for example, to create a Death Knight set from level 60-70 dungeons such as Valor or Bold, and no plan to create Death Knight class specific raid sets.

In other words, don't hold your breathe for your two man Onyxia kill to put out a Death Knight tier 2 helm. (Source)

Because the debuff starts at 0% movement speed for a second, it feels a little like a root, but mechanically it is not a root nor a freeze. Apologies to the Frost mages, but I'm not sure it's a great idea to have so much synergy between two classes. That was the sort of thing that lead to warlocks and shadow priests cackling over +Shadow buffs and pushing mages out of raids. (Source)

Hand of Freedom will effect it just like other movement impairing effects, as will pvp trinkets etc. The key difference is that it is no longer considered a Magic effect and thus is not vulnerable to Dispel Magic, Cleanse and the likes,

Bloodworms
We'd like to solve the aggro issues first and then evaluate the spell. We don't want to link it to Death Strike again, because then Death Strike is either weak in the absence of Bloodworms, or OP with it.

With the big death knight revamp, the class plays a lot smoother overall. But some players have a higher tolerance for random events and miss a little of the chaos of the older DK. Bloodworms is the kind of talent that's for players who like to be surprised. (But I don't mean surprised because the maggots go and pull the boss before you're ready.) (Source)

Unholy Aura / Unholy Presence
The only relation they have to presences is that the presence is sometimes redundant with the aura for the death knight himself. Unholy Aura and Unholy Presence both grant a 15% movement speed and these do not stack (with each other or anything). However, a DK in Blood or Frost Presence can still benefit from the movement speed if she has Unholy Aura. A potentially bigger benefit is that 24 other people in your raid also move faster all the time. (Source)

Night of the Dead / Multiple Ghouls
The intent of Night of the Dead is to allow deep Unholy Death Knights the ability to summon their ghoul far more reliably than other specs. However you are only intended to have one ghoul raised at a time, multiple ghouls is a bug.

更多巫妖王之怒资讯尽在游游白书,www.uusho.com

本文来源: 欧美资讯 作者:奇跡
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